A 2D platformer shooter! Included with early Clickteam products. Controls have been changed to Z and X since the original controls interfere with the page.
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Eggy Easter is a platforming game with an artstyle similar to sonic. It is notorious for running too fast on modern computers. This version has been patched to be capped at 30FPS.
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This was a really, really spastic game I made where you have to kill a hoard of 'Bombermans?'. It was so over the top that the multi-samples and object count would cause a tonne of Games Factory engine glitches. This version has been slightly modified for playability sake, such as having the hidden lives count be visble, and now there's a health mug. But otherwise it's pretty much the same. Controls are Spacebar to shoot and arrows walk. There are only 3 levels but it's stupidly hard.
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This was a flash game I made for an IT assignment in grade 10. I was really into JNKPlat DS at the time, however there was heavy crunch in this assignment and only 2 levels (and 1 inaccessable test level) are in the game. I've patched this version using JPEXS Decompiler to make the test level playable after beating the game. Controls are [Z = Jump Left, X (Hold) = Climb on vines C = Jump Right]
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Hordes of alien spaceships are invading the little ragdoll's planet. But you are not defenseless! Armed with dual chaingun-arms, you will have to destroy the invaders one after the other, while avoiding their crossfire. While tough, it is possible to beat the game (7 levels) and save earth. Site note: I've patched this version to run at 60 FPS.
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An endless 2D shooter where you shoot goats... as a carrotman... Shooting controls changed to spacebar here as original controls interfere with the page.
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StickMan Sam finds himself in a sticky situation. Help him complete his first assignment. Controls are: WASD = Move, Spacebar = Open Doors, Q/E = Switch Weapons Mouse = Shoots, P = Pause
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StickMan Sam finds himself in a stickier situation than the first time around. Help him complete his new assignment. Controls are: WASD = Move, Spacebar = Open Doors, Q/E = Switch Weapons Mouse = Shoots, P = Pause
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Help Sam in his third adventure find the cheese and return safely. Controls are: WASD = Move, Spacebar = Jump, Q/E = Switch Weapons Mouse = Shoots, P = Pause, 2 = Map, 3 = Inventory
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Help StickMan Sam find Bob. Get ready for your most exiting assignment yet! Controls are: WASD = Move, Spacebar = Jump, Q/E = Switch Weapons Mouse = Shoots, P = Pause
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You are the one and only man with the superpower of flying! You must stop the evil bad guy and his minions from bombing the city. This was actually made for a friend 'jess2708' as a birthday present in 2008 and was put on a CD. It was my biggest game project at that point. This HTML5 port has had the music replaced with genuine game OST rips rather than bad microphone recordings from the TV in the original.
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Thing Thing 2 is an action shooting game that lets you play as a dude that's out to kill other dudes. You can play through different levels in Story Mode, or just fight off an endless horde of enemies in Survival Mode. You're also able to create your own avatar in creation mode. Controls are: A/D = Move, Control = Punch, W = Jump S = Sprint Mouse = Shoots, F = Switch Weapon
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Thing-Thing 4 is the fourth episode of Thing-Thing Saga, an action shooting game where you can also create your own character style. Controls are: WASD = Move,Shift = Sprint, Q/E = Switch Weapons (Melee/Guns), Mouse = Shoots, Spacebar = Toss Weapon, P = Pause
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Thing Thing Arena 3 is a modified version of Thing-Thing 4's engine, with a scoring system that awards points for how the player kills the enemies. The goal is to shoot your way through countless enemies, but this time, do it with style. Controls are: A / D = Move, W = Jump, S = Crouch, Shift = Run, Left Click = Fire, E / Scroll Wheel = Change weapon, R = Reload, Space: Drop weapon, Q / Middle click = Melee switch F = Grab / Execute, P = Pause
This version has been patched to run correctly under Ruffle.